Technical Foundations
Dynamic Secondary Geometry RiMel
A RenderMan and MEL scripting project focused on generating visual complexity through a custom user interface for procedural object placement around geometric forms.
- Procedural secondary geometry generation using MEL
- Custom UI controls for object placement and variation
- RenderMan archive workflow and RiMel setup
Final Video
Reference Images
Organic micro-form references used to guide the procedural secondary geometry direction.
UI Demonstration
A walkthrough of the custom interface used to procedurally place secondary geometry.
UI Description
Interface notes and parameter descriptions for the RiMel tool.
How RiMel Works
Diagram describing the relationship between MEL controls, generated geometry, and RenderMan archive behavior.
Code
Source code references are kept in a compact tabbed viewer so the page stays organized while preserving the original files.





