Technical Foundations

Dynamic Secondary Geometry RiMel

A RenderMan and MEL scripting project focused on generating visual complexity through a custom user interface for procedural object placement around geometric forms.

  • Procedural secondary geometry generation using MEL
  • Custom UI controls for object placement and variation
  • RenderMan archive workflow and RiMel setup

Final Video

Reference Images

Organic micro-form references used to guide the procedural secondary geometry direction.

UI Demonstration

A walkthrough of the custom interface used to procedurally place secondary geometry.

UI Description

Interface notes and parameter descriptions for the RiMel tool.

How RiMel Works

Diagram describing the relationship between MEL controls, generated geometry, and RenderMan archive behavior.

RiMel workflow diagram

Code

Source code references are kept in a compact tabbed viewer so the page stays organized while preserving the original files.

generateGeneUI.mel MEL / RenderMan

Download the Source Code

SourceCodes.zip Download File