RIB Wrangling
A RenderMan RIB-based procedural shading and lighting study
focused on Halloween-themed teapot decoration, texture projection, presence masking, and organized scene construction.
- RIB scene assembly, shader setup, and RenderMan lighting
- Texture mapping problem solving through presence masking
- Technical breakdown, source RIB files, and before/after comparison
Final Render
Reference Images
Halloween-themed teapot decoration references used to guide the look and texture direction.
Technical Breakdown
A breakdown video showing the construction
and RenderMan/RIB workflow behind the final result.
RIB Code
Source RIB files are previewed as text to avoid mobile browser download prompts.
Loading main.rib...
Lighting
Lighting reference and setup image for the RIB scene.
Problem and Solution
Sphere Texture Mapping
I initially used spheres for the plates, but the textures did not map correctly to the original images. Although PxrProjector could potentially solve the issue, I did not have enough time to fully implement it in RIB. Instead, I switched to square polygons and used presence masking to create rounded plate shapes.
Before and After












