Spatial Discontinuity
A RenderMan-focused technical project exploring discontinuous spatial forms,
archive replacement, shading/rendering setup,
and presentation of procedural scene variations.
- RenderMan rendering and RIB/archive workflow
- Maya-based preliminary modeling and layout iteration
- MEL UI tooling for randomized RenderMan archive placement
Reference Images
Visual references used to define the mood, spatial language, and material direction.
Preliminary Models
Early Maya studies used to explore object placement, form language,
and composition before final RenderMan rendering.
RenderMan Rendering Techniques
Subdivision and RenderMan archive workflows were used to manage repeated objects
and final rendering setup.
Before / After — Render Setup to Final Output
A self-contained before/after slider replaces the older external Widgetic embed.
Drag the handle to compare the workflow/setup image against the final render.
Before
After
RenderMan Archives UI Class
MEL scripts for replacing original objects with RenderMan archive instances
and controlling randomized archive placement.
Loading randomArchivesRI.mel...
Tool Screenshots
Before / After — Tool Settings to Archive Result
The second native slider keeps the before/after section on the page without relying on the external Widgetic widget.
Before
After













