Technical Foundations

Spatial Discontinuity

A RenderMan-focused technical project exploring discontinuous spatial forms,
archive replacement, shading/rendering setup,
and presentation of procedural scene variations.

  • RenderMan rendering and RIB/archive workflow
  • Maya-based preliminary modeling and layout iteration
  • MEL UI tooling for randomized RenderMan archive placement
Spatial Discontinuity final render 1
Spatial Discontinuity final render 2
Spatial Discontinuity final render 3

Reference Images

Visual references used to define the mood, spatial language, and material direction.

Reference image 1 Reference image 2 Reference image 3 Reference image 4

Preliminary Models

Early Maya studies used to explore object placement, form language,
and composition before final RenderMan rendering.

Preliminary Maya model 1 Preliminary Maya model 2 Preliminary Maya model 3

RenderMan Rendering Techniques

Subdivision and RenderMan archive workflows were used to manage repeated objects
and final rendering setup.

Subdivision scheme

Before / After — Render Setup to Final Output

A self-contained before/after slider replaces the older external Widgetic embed.
Drag the handle to compare the workflow/setup image against the final render.

Before subdivision setup After final render Before After

RenderMan Archives UI Class

MEL scripts for replacing original objects with RenderMan archive instances
and controlling randomized archive placement.

RIB objects replacing original objects
RIB objects replacing original objects.
randomArchivesRI.mel MEL
Loading randomArchivesRI.mel...

Tool Screenshots

RenderMan settings screenshot Maya script editor screenshot

Before / After — Tool Settings to Archive Result

The second native slider keeps the before/after section on the page without relying on the external Widgetic widget.

RenderMan settings before Archive replacement result after Before After